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Unity software or video games Unity3D design and manufacture a complete set, consisting of a powerful game engine and development environment programming and development. Unity easy to do because most of the games in the graphical environment and low utilization of code, many companies and encourages users to take advantage of it. Support for popular programming languages, using three-dimensional modeling software and intelligent motor outputs physics including characteristics of the Unity Pro software.
Facilities and software features of Professional Unity:
-Visual attractive and user-friendly environment
-Mono powerful software for editing programming languages
-Support for programming languages ​​C #, JavaScript, and Boo
-Ability to import the output of three-dimensional design software such as 3ds Max, Maya, Blender, etc.
-There are a variety of Shader, effects and visual effects High Definition
-High-speed rendering operation
-Full simulation and advanced types of terrain, weather, automotive and ...
-nVIDIA PhysX engine to simulate physical, speed, friction, impact, etc.
-take advantage of new technologies lighting and shading for moving objects

System Requirements:

For development:
-OS:Windows 7 SP1+,8,10,64-bit versions only
Server versions of Windows & OS X are not tested.
-CPU:SSE2 instruction set support.
-GPU:Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
-Android:Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games:

-OS:Windows 7 SP1+
-Graphics card with DX10 (shader model 4.0) capabilities.
-CPU:SSE2 instruction set support.
-iOS player requires iOS 9.0 or higher.
-Android:OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
-WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
-Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilitiesWhats New:
2019.2.2f1 Release Notes Fixes:

-Android Application.Quit will correctly quit the application process, previously it would only destroy Unity runtime, keeping activity alive, that lead to incorrect application resume.
-Android Fixed a Vulkan video playback crash.
-Apple TV Fixed regression, where clicking B on gamepad would show "JoystickButton0&qu ot; as pressed.
-Apple TV GetKeyDown and GetKeyUp will work correctly with Siri Remote buttons. Due platform limitation, GetKeyDown, GetKeyUp will work with delay when receiving events from keyboard, see documentation for more info.
-Apple TV Pressing menu button on Siri remote will correctly exit to home screen, if tvOS.Remote.allowExitToH ome is set to true.
-Asset Import Local fileIDs of FBX meshes are correctly upgraded from Unity 2018 and previous version when multiple meshes share the same name.
-Editor Fix incorrect colorspace for IMGUI in GameView.
-Editor MacEditor "Unsupported image when converting for NSImage" log is now a DebugAssert, which -will prevent the assert from being logged on build machines
-Editor Project Settings Window fails to appear after installing the Ryder Editor package.
-Graphics Fixed crash in the Editor that could be caused by having optimization enabled on meshes with empty sub-objects
-Graphics Fixed rare deadlock in CreateGpuProgram when multithreaded rendering is enabled on mobile devices.
-IL2CPP Fixed a crash when accessing the LocalEndpoint property of a socket using an IPV6 connection.
-IL2CPP Fixed an issue with nested type metadata being re-initialized without checking for previous initialization, which caused a memory leak in certain situations.
-Kernel Fixed player crash due to stack overflow in Loading.PreloadManager thread
-Package Manager Fix OSX - Package Manifest is not editable due to permission errors.
-Particles Fix a case where particle trails could flicker if their owning system used ParticleSystem.SetPartic les in script during LateUpdate.
-Particles Fix a crash if using a non-read-write mesh from an Asset Bundle in the Particle System Shape Module.
-Particles Fix case where trails sometiems did not disappear.
-Particles Fix erroneous GetTransformInfoExpectUp ToDate message.
-Particles Fixed case where Auto Random Seed was ignored for the Emission Rate property.
-Physics Fixed an issue when reparenting a GameObject with multiple static Collider2D which resulted in them not being correctly attached to the parent Rigidbody2D.
-Physics Fixed crash when changing Collider2D rigidbody while contacts are still active.
-Physics Fixed incorrect use of initial rotation of Rigidbody2D connected via a HingeJoint2D.
-Prefabs Added GameObjects and components with a DontSave flag (specifically DontSaveInEditor) will no longer show up in the Prefab overrides dropdown since they don't get applied or reverted anyway.
-Profiler Fixed crash when profiler runs out of memory budget on Job threads.
-ps4: Fix camera HDR textures
-Scripting ClampBlendShapes are now set to false by default when loading a 3D template.
-Scripting Editor Added missing 2018_4_OR_NEWER C# preprocessor directive when compiling C# scripts
-Serialization Editor Fixed issue with SerializedProperty.objec tReferenceInstanceIDValu e emitting asserts to the console
-Shaders Improved generation of GLSL Tessellation shaders in more situations.
-Terrain Brush inspector no longer spams Undo events, preventing Undo from working while it was open.
-Windows Allow P/Invoke calls where the library extension is included in the library file name in the [DllImport] attribute.


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